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Avatar Packs

Avatar pack contain avatar profiles and textures

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Your avatar still can be modified by opening the resource pack externally.

Avatar Pack Structure​

See resource pack directory structure for detailed information.

Under assets/<namespace> (all as directory/folder):

  • skinmatics
    • Avatar Pack (similar to <minecraft>/config/skinmatics/<id>)
      • avatars - Your avatar files (similar to <minecraft>/config/skinmatics/avatars/<id>/)
      • textures - Your avatar textures (similar to <minecraft>/config/skinmatics/textures/<id>/)

Creating An Avatar Pack​

Make sure you have a resource pack with proper directory ready, see above. You need a pack id (follow Minecraft path naming).

  1. Create a folder named with your id in <namespace>/skinmatics<id>
  2. Add pack.json file in <namespace>/skinmatics/<id>, and write something like this

Depending on the load-order of resource pack, avatar pack with the same id will override the last avatar pack.

Pack Info​

The following is sample from Skinmatics Default Avatars.

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Currently, the pack.json doesn't serves as anything for now. You can put anything random here for now.

You cannot leave it empty.

{
"name": "Minecraft Default Avatars",
"description": "Derviatives of the default skin packs with Skinmatics' own avatar feature.",
"license": "Minecraft EULA",
"authors": [
"CallMeFreyya",
"Minecraft"
],
"version": "1.1.0"
}
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The player's own pack (<minecraft>/config/skinmatics) is absolute (always load last). Loaded packs can be overriden by adding a replacement file to <minecraft>/config/skinmatics/avatars/<id>/<path_to_avatar_file> or <minecraft>/config/skinmatics/textures/<id>/<path_to_avatar_texture>