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Editing Avatar

Putting Textures​

All you need to do is move your textures to <minecraft>/config/skinmatics/textures. PNG file only.

The Avatar Profile​

Opening the avatar profile (file) should be like this

{
"config": 2,
"data": {
"name": "",
"maxTicks": 0,
"features": {},
"hiddenFeatures": []
}
}
PropertyFunctionDefault (Type)
configJust the config file version (do not edit this)1 (integer)
dataYou can edit the contents inside{} (see below)
nameThe display name that is shown on the avatar cardUsually the same as your "Display Name" or "Avatar Path" (string)
featuresThe avatar featureSee Features
hiddenFeaturesFeatures that are hidden by default (no toggling currently)[<string>]
tip

Refresh resource pack (F3 + T by default) to apply your changes in-game (also reload your avatar textures)

Extra: Applying Avatar To Others (Players And Mannequins)​

If you've been in the keybind menu, you might seen "Apply Own Avatar To Targeted Player" and "Remove Targeted Player's Profile". mapping

This feature allows you to apply your own avatar to other players (or the Mannequin entity) temporarily using your currently selected avatar. This was made for you to preview your avatar without the need to go to third-person and lowering your FOV.

Try summoning mannequin using /summon minecraft:mannequin, target your crosshair to the entity and press the "Apply Own Avatar To Targeted Player" key with an active avatar.

This extra feature also works in recording mod like ReplayMod and Flashback (experimental)