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Editing Avatar

info

In the current version (Beta 2.0.0), you need a 3rd party text editor app (like notepad) to edit your avatar.

Putting Textures

All you need to do is move your textures to <minecraft>/config/skinmatics/textures. PNG file only.

The Avatar File

Opening the avatar file should be like this

{
"config": 1,
"data": {
"name": "",
"maxTicks": 0,
"strongerEmissiveGlow": false,
"body": {
"slim": false,
"customBaseTexture": false,
"emissive": false,
"baseTextures": {},
"emissiveTextures": {}
},
"cape": {
"visible": true,
"customBaseTexture": false,
"emissive": false,
"baseTextures": {},
"emissiveTextures": {}
},
"wings": {
"customBaseTexture": false,
"emissive": false,
"baseTextures": {},
"emissiveTextures": {}
},
"eyes": {
"visible": false,
"hidden": [],
"emissive": [],
"blinkingChance": 0,
"blinkingTicks": 0,
"baseTextures": {},
"emissiveTextures": {}
},
"lights": {
"strength": 0
}
}
}
FieldFunctionDefault (Type)
configJust the config file version (do not edit this)1 (integer)
dataYou can edit the contents inside{} (see below)
nameThe display name that is shown on the avatar cardUsually the same as your "Display Name" or "Avatar Path" (string)
maxTicksThe amount of animated texture ticks for your avatar0 (integer)
strongerEmissiveUse a stronger emissive glow (EYES) instead of the weaker, light-affected glow (ENTITY_TRANSLUCENT_EMISSIVE)false (boolean)
customBaseTextureUse custom texture instead of your player defaultfalse (boolean)
emissiveAdd emissive layerfalse (boolean)
baseTexturesYour textures (not emissive, not cool)see Animatable
emissiveTexturesYour textures (emissive, cooler)see Animatable
bodyRelated with your player model
body.slimUse slim model for your player modelfalse (boolean)
capeRelated with your player cape
cape.visibleForce enable (if you have a cape or custom cape texture) or disable your capefalse (boolean)
wingsRelated with your elytra
eyesAdd dynamic eyes to your playerSee Eyes
lightsAllow your player to emit light passively. You need LambDynamicLights for this to work.0 (integer, 0 - 15)
tip

Refresh resource pack (F3 + T by default) to apply your changes in-game (also reload your avatar textures)

Extra: Applying Avatar To Others (Players And Mannequins)

If you've been in the keybind menu, you might seen "Apply Own Avatar To Targeted Player" and "Remove Targeted Player's Profile". mapping

This feature allow you to apply your own avatar to other players (or the Mannequin entity) temporarily using your currently selected avatar. This was made for you to preview your avatar without the need to go to third-person and lowering your FOV.

Try summoning mannequin using /summon minecraft:mannequin, target your crosshair to the entity and press the "Apply Own Avatar To Targeted Player" key with an active avatar.

This extra feature also works in recording mod like ReplayMod and Flashback